

The last words the Halruaan wizard gets out are "This isn't a wizard duel! _This isn't a wizard d-**SQUISH**_"Īnd that's how his party got a free Halruaan Skyskip. Third round, Halruuan wizard blasts him with a Fireball, he survives, and _charges_ across the deck of the ship at them, dumping his entire attack bonus into Power Attack to do _ungodly_ amounts of damage with his troll physique and TT bonuses. Halruaan wizard gets nervous.asks what he thinks he's doing, how is he going to cast spells if. Second round, he makes his save vs a Hold Monster, and casts Tenser's Transformation. Halruaan wizard laughs, thinking he's just trying to make himself tougher.
#WOW STAT SQUISH PC#
So his PC took offense to that, challenges the Halruaan to a **_Wizard Duel!_**įirst round, he gets hit with a Lightning Bolt, and Polymorphs himself into a Troll (you can do that in 3e). (The Lantanese are _very_ protective of their gunpowder technology.) Partway through the battle, the Halruaan betrays them, saying according to the terms of their contract the air battle is over and they'll be returning their skyship to Halruaa - giving my brother's PC no time to uninstall the Gondian cannons, of course.
#WOW STAT SQUISH INSTALL#
In my FR campaign they played a Gond-worshipping Lantanese Wizard who got Maul proficiency and Power Attack (similar to GWM), and the rest of the party made fun of them for it.įast forward to halfway through the campaign, and the party had made a deal with a Halruaan Mage - they would install Gondian cannons on their Halruaan skyship so the party's assault on their enemy's army would have an air superiority edge. This reminds me of a character my brother created in 3e. Quite fun to theorize about, but I haven't used it at the table as I avoid these kind of frontloaded dips. Now the Tiny Servants will die quite easily especially to an AOE, but generally 4th level slots aren't great once Polymorph is eclipsed in power. It is something around 20DPR as a bonus action, so quite nice when you aren't casting leveled spells - maybe you are just spamming firebolt/toll the dead or even dodging. So with this, you can bonus action, command them to throw stones at the nearest enemy, then next turn create magic stones. Upcasting Tiny Servants to 4th level gets you 3 non-concentration automatons that can obey simple commands like stacking books or throwing stones at the nearest enemy. You may laugh at that last cantrip, Magic Stone, but there is a decent way to use it. In addition, to what you said, access to Cure Wounds, Faerie Fire, Guidance and Magic Stone. So, I agree with what you said besides that, Artificer 1 is more optimal, but I limit my optimization to prevent being too much more powerful than my fellow PCs. The only other benefit is the obvious of not being 1 level behind in learning key spells but its not huge. It definitely delays the need to take Resilient, but eventually you will want Resilient WIS.
